Game Development
25 libraries in this category
Hand-crafted 2D game library in Go.
3D engine for the Go language, works on Windows and Linux ([Harfang on Go.dev](https://github.com/harfang3d/harfang-go)).
Build your own Game-Engine based on the Entity Component System concept in Golang
Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm
Fantasy names generator
Go 3D Game Engine
Go implementation of the A\* path finding algorithm
Lightweight game server framework
Lightweight, facility, high performance golang based game server framework
Pure Go game engine
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK
Cross-platform (Windows/Linux/Mac) library for creating desktop games using a minimal API
Go bindings for [raylib](https://www.raylib.com/), a simple and easy-to-use library to learn videogames programming
Terminal-based game engine for Go, built on top of Termbox
Data-oriented and cache-friendly 2D Grid library (TileMap), includes pathfinding, observers and import/export
Archetype-based Entity Component System (ECS) for Go
dead simple 2D game engine in Go
Go bindings for the [Simple DirectMedia Layer](https://www.libsdl.org/)
Performance oriented 2D/3D math package for Go
GPU application framework with windowing, input, and rendering built on WebGPU — reduces 480+ lines of GPU code to ~20, zero CGO (GoGPU ecosystem: [gg](https://github.com/gogpu/gg), [ui](https://github.com/gogpu/ui), [wgpu](https://github.com/gogpu/wgpu), [naga](https://github.com/gogpu/naga))
Game server skeleton implemented with golang
Scalable game server engine, featuring space-entity framework and hot-swapping
Generic 2D grid with ray-casting, shadow-casting and path finding
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine
Hand-crafted 2D game library in Go